3D Generalist | Junior Rigger · Colombia · 1 year
3D Artist with experience in modeling, texturing, rigging, and 3D animation. I am characterized by my discipline, attention to detail, and continuous learning. I am focused on developing as a Technical Artist for video games and multimedia production, with a particular interest in character rigging and creating efficient, functional control systems for animation.
Virtual Production and 3D Character Specialist
Comando General de las Fuerzas Militares de Colombia
2025 – 2026
Character Pipeline: Extracted and optimized MetaHuman meshes for custom clothing creation while preserving the integrity of the original rig. Asset Development: Designed, modeled, and weight-painted clothing assets to ensure proper deformation within Unreal Engine. Facial Tracking Implementation: Configured Live Link Face and performed real-time facial data retargeting for digital avatars. Live Broadcast Management: Set up Live Link integration with Unreal Engine and OBS Studio, including chroma key configuration and scene composition for live events.
Multimedia Editor and Pipeline Generalist
MoonCrest Productions LLC
2025 – 2025
Master Compositing and Finalization: Responsible for the complete integration of the project, managing the assembly of 2D assets, 3D assets, and animated sequences for final rendering. Previsualization Development: Created the full animatic and collaborated on storyboard development, defining the narrative pacing and technical structure of the production. AI-Assisted Animation Pipeline: Designed and executed workflows using Artificial Intelligence tools for character generation, prop creation, and environment animation. Layer Compositing: Integrated traditional character animations (without backgrounds) into digital environments, ensuring visual consistency and artistic cohesion. Title and Intro Animation: Designed and animated the opening sequence and end credits using a combination of compositing and AI-driven techniques. Production Management: Created and maintained the Production Breakdown spreadsheet, overseeing asset inventory and tracking the project's technical progress.
Multimedia Engineering
Universidad Militar Nueva Granada UMNG
2020 – 2026
High School Diploma
Institución educativa Braulio González
2008 – 2019