3D Animator with hands-on experience in character performance, body mechanics, and cinematic animation. Proficient in Autodesk Maya and Blender, with expertise in keyframe animation. Adaptable team player with a strong eye for timing, spacing, and character posing. Eager to contribute to a collaborative high-quality production pipeline.
Freelance 3D Animator
Freelance
2025 – presente
Produced high-quality character and creature animations for fan live-action productions and social media content using Autodesk Maya and Blender. Created locomotion and attack animations for a Wolf character in a fan Minecraft cinematic project, including walk cycles, run cycles, and combat sequences. Collaborated on a live-action trailer, integrating 3D character animation with real footage to enhance storytelling and cinematic impact. Animated recurring characters for an Instagram-based IP, maintaining animation quality and visual consistency across multiple short-form episodes. Adapted animation style to match each project's artistic direction while incorporating director feedback and consistently meeting tight production deadlines.
Diploma in 3D Animation & Visual Effects
3DSense Media School
2024 – 2025
Specialization in Character Animation — CGPA : 3.91 | Valedictorian (DVE61 batch). Coursework: Body mechanics, acting & performance animation, cinematic composition
Introduction to 3D Animation (3 Months)
CG Spectrum Institute
2023 – 2023
Foundational training in 3D animation principles, shot planning, and Animation workflows.