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Mayank Bedi
M

Mayank Bedi

Artista

FX Artist

3 años de experiencia

English · Hindi

India

Acerca de

Results-driven FX Artist specializing in procedural simulations within SideFX Houdini and multipass compositing in Nuke. Proven track record delivering complex dynamic elements—including Pyro, RBD destruction, Vellum, and particle systems—for commercial, episodic, and film pipelines. Recognized as a 2026 Rookie Awards Finalist (beloFX) with hands-on studio experience managing complete CG workflows from simulation and shading through to final comp integration.

Técnica

3d

Categorías

vfx
movies
series
commercials
cinematics

Habilidades

lighting
compositing
Pyro Simulation
Rigid Body Dynamics (RBD)
Vellum
POP/Particles
FLIP Fluids
VEX
Rendering
Custom Solver Networks
Deep Compositing
Multi-channel AOV Integration
Keying
Color/Grading Continuity
Camera Tracking
USD Workflow Integration
color grading
fluid simulation
modeling
rigging
smoke and explosions simulation
texturing
tracking/matchmove
visual effects

Software

Houdini
Solaris
The Foundry Nuke
Adobe After Effects
Autodesk Maya
Karma
Mantra
Arnold
Substance Painter
Adobe Photoshop
Adobe Premiere
Adobe Substance Painter
Blender
DaVinci Resolve
Gaea
Mocha Pro
Python
Rendering - Arnold
Rendering - Cycles
Rendering - Karma
Rendering - Mantra
Rendering - Octane
Unreal Engine

Idiomas

English
Hindi

Experiencia

FX / 3D Generalist

Picture Post Studio

2026 – presente

Designed and executed photorealistic volumetric (Pyro), rigid body destruction (RBD), and particle dynamics inside Houdini for episodic and client deliverables. Spearheaded end-to-end shot integration across the complete 3D pipeline: simulation cache generation → USD/Solaris scene assembly → Karma/Arnold lighting → Nuke multi-channel compositing. Optimized simulation resolutions, VDB volume footprints, and geometry cache sizes to reduce network storage demands and accelerate studio render turnaround times.

3D & FX Artist

Freelance Visual Effects

2023 – presente

Collaborated directly with remote clients to deliver procedural FX assets and motion simulations aligned strictly with technical briefs and project schedules. Standardized cross-software data transfer using Alembic and USD caching protocols, ensuring clean geometry handoffs across Maya, Houdini, and Nuke. Refined lighting, render passes, and AOV breakouts to streamline downstream 2D compositing efficiency.

VFX Compositor Intern

Peninsula Studio LLP

2023 – 2023

Executed keying, rotoscoping, clean plating, and color/grading continuity across live-action sequence plates. Integrated multiple CG render passes with live-action plates to produce photoreal final composite shots.

Educación

WSQ Diploma in VFX, 3D Animation & Modeling (Visual Effects)

3dsense Media School

2024 – 2025

Bachelor of Visual Arts in 3D Animation & Multimedia

Vogue Institute of Art & Design

2019 – 2023

    Mayank Bedi — FX Artist, India | CLAP