Results-driven FX Artist specializing in procedural simulations within SideFX Houdini and multipass compositing in Nuke. Proven track record delivering complex dynamic elements—including Pyro, RBD destruction, Vellum, and particle systems—for commercial, episodic, and film pipelines. Recognized as a 2026 Rookie Awards Finalist (beloFX) with hands-on studio experience managing complete CG workflows from simulation and shading through to final comp integration.
FX / 3D Generalist
Picture Post Studio
2026 – presente
Designed and executed photorealistic volumetric (Pyro), rigid body destruction (RBD), and particle dynamics inside Houdini for episodic and client deliverables. Spearheaded end-to-end shot integration across the complete 3D pipeline: simulation cache generation → USD/Solaris scene assembly → Karma/Arnold lighting → Nuke multi-channel compositing. Optimized simulation resolutions, VDB volume footprints, and geometry cache sizes to reduce network storage demands and accelerate studio render turnaround times.
3D & FX Artist
Freelance Visual Effects
2023 – presente
Collaborated directly with remote clients to deliver procedural FX assets and motion simulations aligned strictly with technical briefs and project schedules. Standardized cross-software data transfer using Alembic and USD caching protocols, ensuring clean geometry handoffs across Maya, Houdini, and Nuke. Refined lighting, render passes, and AOV breakouts to streamline downstream 2D compositing efficiency.
VFX Compositor Intern
Peninsula Studio LLP
2023 – 2023
Executed keying, rotoscoping, clean plating, and color/grading continuity across live-action sequence plates. Integrated multiple CG render passes with live-action plates to produce photoreal final composite shots.
WSQ Diploma in VFX, 3D Animation & Modeling (Visual Effects)
3dsense Media School
2024 – 2025
Bachelor of Visual Arts in 3D Animation & Multimedia
Vogue Institute of Art & Design
2019 – 2023