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Lorenzo Franco

Lorenzo Franco

Artista

Cinematics Director · Colombia · 12 años

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Lorenzo - Demo Reel - 2025 - 01

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I grew up in Bogotá, Colombia, with a passion for animation that started at a young age. I taught myself the basics of animation before attending Animation Mentor, where I studied character animation. My hard work was recognized when I was featured in the school's showreel and won the 'Mentor's Choice Award.' One of my career highlights was collaborating with my idol, Carlos Baena, on La Noria, a short film that has won over 100 awards worldwide. Throughout my career, I've had the privilege of working with studios like Agora Studio, Company 3, and Ember Lab. I've animated iconic characters like The Hulk and Iron Man for Marvel's What If series, and my work can be seen on platforms like Disney Plus and Paramount Plus. As a Latin American animator, I've seen the unique challenges faced by artists in our region. That inspired me to expand my skills into web development, creating tools like Clap—a platform designed to help artists overcome barriers and access more opportunities to build successful careers. Now, I'm combining my love for animation and technology to help others unlock their potential and create work they're proud of. Let's create something amazing together.

Áreas

3d

Categorías

video games
cinematics
movies

Habilidades

modeling
rigging
character animation 3d

Software

Autodesk Maya
Unreal Engine
Blender
Krita

Idiomas

English
Spanish

Disponibilidad

freelance

Experiencia

Cinematics Director

Globant Artworks

20262026

Project: Cosmo. Directed the final cinematic for Cosmo — a one-minute sequence delivered in six weeks with a two-animator team. Set pacing and tone from an animatic in place of storyboards, and brought in Ragdoll for cloth and physics to protect the schedule.

Animation Director

Globant Artworks

20252026

Project: Undisclosed Project. Directed animation on an undisclosed project (under NDA).

Character Animator

Globant Artworks

20252025

Project: Battlefield 6. Animated gameplay for Battlefield 6 (Electronic Arts / Battlefield Studios).

Character Animator

Agora Studio

20242025

Project: South of Midnight. Animated in-game cinematics for South of Midnight (Annie Award winner), cleaning and refining motion capture by hand. Used locators to retarget motion and reworked rotations frame by frame to push the mocap past its raw output.

Animation Lead

Magic Media - Igloo

20232024

Projects: Halan — Manchester Commercial, SpongeBob — Circus Circus Attraction, Playscape, Untitled Game (Platige). Animated a character-led commercial for Halan, produced out of Manchester. Led animation on a SpongeBob attraction at Circus Circus, Las Vegas — long, interactive shots solved around guest sightlines and rig limits. Led the in-game cinematics team (four animators) on Playscape. Led gameplay animation (team of three) on a game for Platige.

Character Animator

Company 3

20212022

Projects: What If... Happy Hogan Saved Christmas?, What If... Iron Man Crashed into the Grandmaster? Animated character performances for Marvel's What If...? (Disney+), working remotely over VPN from Bogotá to a Toronto workstation.

Character Animator

Agora Studio

20212021

Project: No Activity. Animated facial performance for a full season of No Activity (Paramount+ / Reel FX), working in stepped to hold a fast production pace.

Animation Director

Timbo

20202020

Project: Chandasma. Directed animation on a feature-film teaser — set the animation look, briefed the team, and reported progress to investors.

Character Animator → Animation Supervisor

Ember Lab

20182020

Project: Kena: Bridge of Spirits. Animated 15–20 minutes of cinematics on Kena: Bridge of Spirits, going on to lead the cinematics team. Built reusable libraries for breathing, mouths, and phonemes that sped up the pipeline without losing quality. As supervisor, gave feedback and helped the team read characters and approach their shots.

Character Animator

Nightwheel Pictures

20152018

Project: La Noria. Animated shots to feature-film standard on the award-winning short La Noria, directed by Carlos Baena (Pixar). Built a picker tool and posed pose-library assets, lifting efficiency for the whole animation team.

Educación

Advanced Studies in 3d Character Animation

Animation Mentor

20132018

BFA in Liberal Arts

Universidad Jorge Tadeo Lozano

20132018

High School

Gimnasio Moderno

20132018