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Erwin Pardo

Erwin Pardo

ElBarito
Artista

3D Generalist | Junior Rigger · Colombia · 1 año

Portafolio

RiggingDemoReel
AnimationDemoReel

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3D Artist with experience in modeling, texturing, rigging, and 3D animation. I am characterized by my discipline, attention to detail, and continuous learning. I am focused on developing as a Technical Artist for video games and multimedia production, with a particular interest in character rigging and creating efficient, functional control systems for animation.

Técnica

3d

Habilidades

modeling
texturing
rigging
character animation
compositing
character art
technical art
generalist

Software

Blender
Adobe Photoshop
Adobe After Effects
Unity
Unreal Engine
Substance Painter
Clip Studio
Python

Idiomas

English
Spanish

Disponibilidad

full time
freelance
part time

Experiencia

Virtual Production and 3D Character Specialist

Comando General de las Fuerzas Militares de Colombia

20252026

Character Pipeline: Extracted and optimized MetaHuman meshes for custom clothing creation while preserving the integrity of the original rig. Asset Development: Designed, modeled, and weight-painted clothing assets to ensure proper deformation within Unreal Engine. Facial Tracking Implementation: Configured Live Link Face and performed real-time facial data retargeting for digital avatars. Live Broadcast Management: Set up Live Link integration with Unreal Engine and OBS Studio, including chroma key configuration and scene composition for live events.

Multimedia Editor and Pipeline Generalist

MoonCrest Productions LLC

20252025

Master Compositing and Finalization: Responsible for the complete integration of the project, managing the assembly of 2D assets, 3D assets, and animated sequences for final rendering. Previsualization Development: Created the full animatic and collaborated on storyboard development, defining the narrative pacing and technical structure of the production. AI-Assisted Animation Pipeline: Designed and executed workflows using Artificial Intelligence tools for character generation, prop creation, and environment animation. Layer Compositing: Integrated traditional character animations (without backgrounds) into digital environments, ensuring visual consistency and artistic cohesion. Title and Intro Animation: Designed and animated the opening sequence and end credits using a combination of compositing and AI-driven techniques. Production Management: Created and maintained the Production Breakdown spreadsheet, overseeing asset inventory and tracking the project's technical progress.

Educación

Multimedia Engineering

Universidad Militar Nueva Granada UMNG

20202026

High School Diploma

Institución educativa Braulio González

20082019