3D Character Animator focused on creating believable performances through movement, emotion, and strong acting. Experienced in realistic and stylized character animation, from expressive cartoon and snappy performances to grounded, realistic acting. Skilled in realistic facial animation, gameplay, cinematics, and camera animation. I rely on solid body mechanics and careful reference analysis to craft animations that feel natural, expressive, and purposeful, always aiming to tell a story through every performance.
3D ANIMATOR
Ánima Kitchent
2025 – 2026
Hallowenia movie. Snappy animation
Character Animator
Stellar Creative Lab
2022 – 2025
3D Character Animator on animated TV productions, contributing to Kung Fu Panda: The Dragon Knight and Sausage Party: Foodtopia. Created high-quality character performances, combining strong body mechanics, expressive acting, and stylized animation to support storytelling and production goals.
Animador 3D
Emerald City Games
2024 – 2024
game animation.
3d animator
Tokkun Studio
2023 – 2024
3D Character Animator working across gameplay and cinematic animation for video game projects. Created character performances focused on strong body mechanics, timing, and expressive movement. Contributed to cinematic production from layout and camera animation through final animation, while integrating and implementing animations in Unity. Collaborated with the team to create polished, engaging animation that supported both gameplay and storytelling.
Animator
Folks VFX
2021 – 2022
3D Animator working on VFX productions, with a focus on creature animation and performance-driven movement. Created believable and expressive creature performances while working closely with live-action footage and visual references to integrate animation naturally into the shot.
Animation
Efecto Studios
2016 – 2021
Create movement mechanics for characters and creatures. Animation of weapons and props, FPV and TPV system, implementation of animations in unreal engine.
Freelance animation
Hype Animation
2019 – 2019
Character animation for the series Tainá and the Guardians of the Amazon
Tutor Worshop Game Animation
Unitectica
2015 – 2015
Workshop where support and technical advice were provided in the 3d modeling processes, Rig and Workshop where support and technical advice were provided in the 3d modeling, Rig and Animation processes, ending with the implementation of animations in the Unity Engine video game engine.
Combat, Takedowns, and Advanced Techniques, Game Animation
iAnimate
2018 – 2019
Cartoon Animation
Animawarriors
2020 – 2020
Game Animation
iAnimate
2018 – 2018
Character Animation and Master class creature animation, 3D Animation
KEYFRAME
2015 – 2017
Especialización en Arte y Animación en Videojuegos, Animación, tecnología interactiva, gráficos en vídeo y efectos especiales
Servicio Nacional de Aprendizaje (SENA)
2015 – 2016