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Alexander Lopez Betancurt
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Alexander Lopez Betancurt

Artista

3D Animator

14 años de experiencia

Spanish · English

Colombia

Acerca de

3D Character Animator focused on creating believable performances through movement, emotion, and strong acting. Experienced in realistic and stylized character animation, from expressive cartoon and snappy performances to grounded, realistic acting. Skilled in realistic facial animation, gameplay, cinematics, and camera animation. I rely on solid body mechanics and careful reference analysis to craft animations that feel natural, expressive, and purposeful, always aiming to tell a story through every performance.

Habilidades

rigging
character animation
layout
modeling
previs
unreal engine blueprint
rotoscope

Especialidad

body mechanics
acting

Software

Unity
Autodesk Maya
Autodesk 3ds Max
Blender
Unreal Engine

Idiomas

Spanish
English

Experiencia

3D ANIMATOR

Ánima Kitchent

2025 – 2026

Hallowenia movie. Snappy animation

Character Animator

Stellar Creative Lab

2022 – 2025

3D Character Animator on animated TV productions, contributing to Kung Fu Panda: The Dragon Knight and Sausage Party: Foodtopia. Created high-quality character performances, combining strong body mechanics, expressive acting, and stylized animation to support storytelling and production goals.

Animador 3D

Emerald City Games

2024 – 2024

game animation.

3d animator

Tokkun Studio

2023 – 2024

3D Character Animator working across gameplay and cinematic animation for video game projects. Created character performances focused on strong body mechanics, timing, and expressive movement. Contributed to cinematic production from layout and camera animation through final animation, while integrating and implementing animations in Unity. Collaborated with the team to create polished, engaging animation that supported both gameplay and storytelling.

Animator

Folks VFX

2021 – 2022

3D Animator working on VFX productions, with a focus on creature animation and performance-driven movement. Created believable and expressive creature performances while working closely with live-action footage and visual references to integrate animation naturally into the shot.

Animation

Efecto Studios

2016 – 2021

Create movement mechanics for characters and creatures. Animation of weapons and props, FPV and TPV system, implementation of animations in unreal engine.

Freelance animation

Hype Animation

2019 – 2019

Character animation for the series Tainá and the Guardians of the Amazon

Tutor Worshop Game Animation

Unitectica

2015 – 2015

Workshop where support and technical advice were provided in the 3d modeling processes, Rig and Workshop where support and technical advice were provided in the 3d modeling, Rig and Animation processes, ending with the implementation of animations in the Unity Engine video game engine.

Educación

Combat, Takedowns, and Advanced Techniques, Game Animation

iAnimate

2018 – 2019

Cartoon Animation

Animawarriors

2020 – 2020

Game Animation

iAnimate

2018 – 2018

Character Animation and Master class creature animation, 3D Animation

KEYFRAME

2015 – 2017

Especialización en Arte y Animación en Videojuegos, Animación, tecnología interactiva, gráficos en vídeo y efectos especiales

Servicio Nacional de Aprendizaje (SENA)

2015 – 2016

    Alexander Lopez Betancurt — 3D Animator, Colombia | CLAP