Gameplay Animator with 3 years of experience, including professional work on shipped titles. Focused on combat and character performance, with strong Unreal implementation skills and cross-discipline collaboration to support gameplay polish and style consistency.
Gameplay Animator
Ember Lab
2025 – 2026
Polished hero transition animations to improve gameplay feel. Created NPC interaction animations for Photo Mode features. Animated environmental assets including gondolas and trap doors. Created cinematic and mini cinematic gameplay animations.
Lead Gameplay Animator
Cubby Games
2025 – presente
Created hero and enemy gameplay locomotion and combat animation sets. Implemented and edited Niagara particle effects for attack and locomotion animations. Built animation montages and Blueprints for ability integration.
Animation Artist II
Riot Games
2025 – 2025
Created animations in the style of League of Legends for Teamfight Tactics. Refined existing animations to align with TFT style standards. Worked within Riot's Hextech engine to implement animation assets. Optimized animation files to reduce size without sacrificing quality. Collaborated with directors and producers from concept through final delivery.
Gameplay Animator
Airship Syndicate
2022 – 2024
Contributed to shipped title Wayfinder (later released as Wayfinder Echoes). Animated stylized characters using Autodesk Maya and 3DS Max. Created and cleaned mocap animations using Xsens and FBX pipeline. Implemented hand-keyed and mocap animations in Unreal Engine 4/5. Developed creature mount animations for player traversal. Partnered with design to support combat animation systems.
Gameplay Animation in Unreal 4
Animation Mentor | Online School
? – 2021
Associate of Arts in Arts And Entertainment Management
Dallas County Community College
? – 2013